Work / Simbotic
Open source · Unreal Engine, Rust, GStreamer · 2018–2022
Simbotic
Simbotic is an open-source simulation engine and AI platform. I led its development as lead simulation and AI engineer from 2018 to 2022. It generates synthetic data for training perception models and runs robots in simulation before real-world tests.
- Engine
- Unreal Engine 4.24, PhysX 4.0
- Media
- GStreamer
- Learning
- PyTorch, LibTorch
- Years
- 2018–2022
Components
- SimboticEngine: Unreal Engine 4.24 with NVIDIA PhysX 4.0 for simulation and robotics
- Synthetic: Unreal Engine plugin that generates synthetic training data from simulation
- Streamer: runs GStreamer pipelines inside Unreal Engine
- SimboticTorch: a LibTorch plugin for GStreamer, written in Rust
- DynamicalSystems: Unreal Engine plugin for dynamical systems simulation
- Simula: a Rust 3D engine for XR and embodied AI