Work / Simbotic
Open source · Unreal Engine, Rust, GStreamer · 2018–2022

Simbotic

Simbotic is an open-source simulation engine and AI platform. I led its development as lead simulation and AI engineer from 2018 to 2022. It generates synthetic data for training perception models and runs robots in simulation before real-world tests.

Role
Led development
Engine
Unreal Engine with NVIDIA PhysX
Pipelines
GStreamer and PyTorch
Years
2018–2022

Components

  • SimboticEngine: Unreal Engine 4.24 with NVIDIA PhysX 4.0 for simulation and robotics
  • Synthetic: Unreal Engine plugin that generates synthetic training data from simulation
  • Streamer: runs GStreamer pipelines inside Unreal Engine
  • SimboticTorch: a LibTorch plugin for GStreamer, written in Rust
  • DynamicalSystems: Unreal Engine plugin for dynamical systems simulation
  • Simula: a Rust 3D engine for XR and embodied AI

Videos