I'm interested in crazy ideas, body tech upgrades, life extension, curing cancer; or creating virtual worlds where none of this matters.
Unreal Engine is my engine of choice. Using physics, AI and control systems for building immersive experiences for eXtended Realities.
Over 20 years building games, simulations, and real-time interactive systems across Unreal Engine, Unity, and custom pipelines. My current focus is simulation-first AI: agentic systems, synthetic data, digital twins, robotics perception, and sim-to-real workflows for worlds where humans, robots, and AI agents can train, test, and interact.
I work across simulation, AI, and systems programming: Unreal and Unity for real-time worlds, Python and PyTorch for AI workflows, and Rust with Candle where reliability, performance, and strong abstractions matter.