I design and develop interactive dynamical systems for virtual and augmented reality games and simulations.



A few good things said about my work.

  • The Intersection Between Gaming and AI

    A conversation with Alex Rozgo

    Shield AI is a combination of awesome hardware, future tech and personal responsibility. And I can’t imagine anything harder and more compelling than protecting people with intelligent systems.

  • 'Rawbots' lets you build the Wall-E of your dreams

    Lego Mindstorms in video game form

    Managing complexity by carefully designing simple axiomatic building blocks. Then you can let your robot loose in an open world where you're encouraged to experiment.

  • Touch Arcade on Grokion

    This game looked impressive in screenshots, but seeing it in motion is something else.

    In the two videos he has posted we see multiple weapons, using missiles to break things, a grappling hook to solve physics puzzles, and many other amazing things that have come out of this one-man wolfpack of iPhone development.

  • Slide to Play

    There’s a good reason for Briscas’s longevity, and this classy iPhone game definitely does it justice.

    For a casual card game, Briscas looks fantastic. The game is fully animated, and includes special effects like lightning bolts and earthquakes for winning big tricks.

  • And
    it moves!

About Me

With four parameters I can fit an elephant, and with five I can make him wiggle his trunk.

Alex Rozgo

Dynamical Systems Engineer

I’m interested in crazy ideas, body tech upgrades, life extension, curing cancer; or creating virtual worlds where none of this matters.

Unreal Engine 4 is my engine of choice. Using physics, AI and control systems for building immersive experiences with HTC Vive and Oculus.

More than 8 years working with Unity3D, more than 9 years building for mobile and more than 20 years developing games. Have worked on everything from TRS-80 to Xbox and Playstation, graphics and networking, audio and physics.

Nothing is harder than building simple things. I manage complexity by building blocks from first principles. Love the speed of C and beauty of Haskell. I'm functional first, design with types and develop with tests.


Including but not limited to the usual suspects

Contact Me

Currently busy, but free to talk about creating unique experiences.