Shield AI is a combination of awesome hardware, future tech and personal responsibility. And I can’t imagine anything harder and more compelling than protecting people with intelligent systems.
Managing complexity by carefully designing simple axiomatic building blocks. Then you can let your robot loose in an open world where you're encouraged to experiment.
In the two videos he has posted we see multiple weapons, using missiles to break things, a grappling hook to solve physics puzzles, and many other amazing things that have come out of this one-man wolfpack of iPhone development.
For a casual card game, Briscas looks fantastic. The game is fully animated, and includes special effects like lightning bolts and earthquakes for winning big tricks.
Dynamical Systems Engineer
I’m interested in crazy ideas, body tech upgrades, life extension, curing cancer; or creating virtual worlds where none of this matters.
Unreal Engine 4 is my engine of choice. Using physics, AI and control systems for building immersive experiences with HTC Vive and Oculus.
More than 8 years working with Unity3D, more than 9 years building for mobile and more than 20 years developing games. Have worked on everything from TRS-80 to Xbox and Playstation, graphics and networking, audio and physics.
Nothing is harder than building simple things. I manage complexity by building blocks from first principles. Love the speed of C and beauty of Haskell. I'm functional first, design with types and develop with tests.
Including but not limited to the usual suspects